2D Fighting Game | Apr 2023 - Jun 2023 | Unity | Team of 9
Programmer, UI/UX Developer
Planned and completed the development of all UIs with a focus on creating a simple and intuitive user experience.
Restructured the flow of menus from the title screen to core gameplay to get players easily into the core gameplay.
Coordinated with other developers to reflect user selection and customization choices within the main gameplay.
2D Action Sidescroller | Oct 2022 - Dec 2022 | Unity | Team of 13
Programmer, UI Developer
Improved the game’s control systems by integrating Unity’s new input system with existing scripts.
Standardized the back end of the ability system using OOP principles including abstraction and encapsulation.
Designed and integrated the ability selection UI into existing game systems through planned implementation.
2D Pixel Horror | Apr 2022 - Jun 2022 | Unity | Team of 5
Programmer, Level Designer
Restructured and optimized existing game systems to improve game performance and loading time.
Facilitated scrum agile development including regular stand-up meetings and sprints to ensure progress.
Conceptualized and programmed simple and intriguing minigames through coordination with team members.
2D Tower Defense | Jan 2022 - Mar 2022 | Unity | Team of 2
Programmer, Level Designer, UI
Designed and developed a simple AI using a finite state machine that responds to player input and game state.
Wrote 1000+ lines of code to build various game systems including the core game loop and object behavior.
Oversaw the production of non-gameplay loop features including code in the main menu that links menus together.
Mentored my team partner on OOP and following standardized code conventions during the development of the UI.