A simple fencing game where you finish your opponents after you beat them in fencing by throwing them out of a window.
To me, Defenestration! is a relaxing, fun, yet competitive game played between friends, and to capture this, I specifically worked on creating an intuitive and functioning UI that minimizes the difficulty of getting from the title screen to the core gameplay.
I developed it from April 2023 to June 2023 (8 weeks) using Unity with 8 other team members as a project for my university's video game development club.
Links:
Roles:
Programmer, UI/UX Developer
Accomplishments:
Planned and completed the development of all UIs with a focus on creating a simple and intuitive user experience.
Restructured the flow of menus from the title screen to core gameplay to get players easily into the core gameplay.
Coordinated with other developers to reflect user selection and customization choices within the main gameplay.